Key Takeaways
- Alexey Pajitnov invented Tetris in 1984/1985 at the Soviet Academy of Sciences.
- The name is a portmanteau of "Tetra" and "Tennis."
- Pajitnov did not receive royalties until 1996 due to Soviet intellectual property laws.
The question of who invented Tetris takes us back to the height of the Cold War, inside the austere walls of the Dorodnitsyn Computing Centre of the Soviet Academy of Sciences. In 1984, a soft-spoken software engineer named Alexey Pajitnov created a simple puzzle game to test the capabilities of a new computer system. Little did he know that his digital experiment would evolve into a multi-billion dollar franchise, fundamentally changing the landscape of the Evolution of Digital Puzzles and becoming a cornerstone of global pop culture.
The Man Behind the Blocks: Alexey Pajitnov
While many iconic games from the 1980s were the product of corporate boardrooms in Japan or the United States, the tetris origin is uniquely Soviet. Alexey Pajitnov was not a game developer by trade; he was a researcher interested in artificial intelligence and speech recognition.
His fascination with traditional puzzles—specifically "pentominoes," which are shapes made of five squares—led him to experiment with falling geometric shapes on a screen. Because the hardware of the time was severely limited, Pajitnov reduced the shapes from five squares to four, creating what we now know as "tetriminos."
The Challenges of Soviet Computing
The original version of Tetris was developed on the Elektronika 60, a Soviet-made computer that lacked any graphical interface. To make the game work, Pajitnov had to be creative. He used text characters—specifically brackets ([]) and spaces—to represent the blocks.
Despite its primitive appearance, the gameplay was instantly addictive. Pajitnov often recalled that as soon as he finished the basic code, he couldn't stop playing it himself. This "addictiveness" is a hallmark of the genre, much like the Puzzle History Overview shows with other timeless classics.
The First Collaborators: Gerasimov and Pavlovsky
While Pajitnov created the concept, he didn't bring Tetris to the world alone. Two other figures were instrumental in the game's early survival:
- Vadim Gerasimov: A 16-year-old computer prodigy at the time, Gerasimov was responsible for porting the game to the IBM PC. This was a critical step, as the IBM PC had color graphics and was much more widespread than the Elektronika 60.
- Dmitry Pavlovsky: A colleague of Pajitnov who helped refine the gameplay and encouraged its distribution within the academic community.
The game spread like wildfire through the Soviet Union via floppy disks. It was the first "viral" software of the Eastern Bloc, eventually leaking through the Iron Curtain into Hungary, where Western distributors first took notice.
Why Is It Called Tetris?
The name "Tetris" is a clever portmanteau. Pajitnov combined two words that represented his interests:
- "Tetra": The Greek prefix for "four," representing the four segments in every game piece.
- "Tennis": Pajitnov’s favorite sport.
This naming convention has stood the test of time, remaining unchanged even as the game migrated to hundreds of different platforms, from the Tetris arcade cabinets to modern smartphones.
The Battle for the Rights: A Cold War Drama
One of the most tragic and fascinating parts of the story of who invented Tetris is the financial aftermath. Because Pajitnov created the game while working for the Soviet government, under Soviet law, the rights to the software belonged to the state.
For over a decade, Tetris was a global sensation, selling millions of copies on the Nintendo Game Boy and NES, yet Pajitnov received virtually no money from it. It wasn't until 1996, following the collapse of the Soviet Union and the expiration of original agreements, that the rights reverted to him. He then partnered with Henk Rogers to form The Tetris Company, finally securing his financial legacy.
Modern Mastery: How to Play Like a Pro
As a Retro Gaming Historian, I’ve seen the game evolve from a simple hobby into a high-stakes esport. In 2025, the level of play has reached heights Pajitnov could never have imagined.
Advanced Techniques
- 9-0 Stacking: This is the foundational strategy for high-level play. You build your stack on the left nine columns, leaving the tenth column (usually the far right) open for a "Long I" piece.
- T-Spins: In modern versions like Tetris Effect, you can rotate a T-piece into a gap that it technically shouldn't fit into. This grants massive score multipliers.
- Rolling: This is the current "meta" in competitive play. Instead of tapping the D-pad with a thumb (Hypertapping), players "strum" the back of the controller to input movements at inhuman speeds.
| Technique | Difficulty | Best For |
|---|---|---|
| 9-0 Stacking | Easy | Beginners & Score Chasers |
| T-Spins | Medium | Modern Tetris (Guideline) |
| Rolling | Expert | Classic NES Tetris |
Recent Trends and Updates (2025–2026)
Tetris continues to innovate forty years after its inception. In late 2024, the gaming world was rocked when a 13-year-old player, Blue Scuti, reached the "kill screen" of the NES version—a feat previously thought impossible for humans.
As of early 2025, the franchise has seen a resurgence with "Tetris Forever," a digital museum and game collection that received a massive update in February 2025. This update added rare variants like Super Tetris, which were previously lost to time in the post-Soviet era. Furthermore, the developer ARIKA released a new training-focused title in 2025 designed to teach players the mechanical nuances of high-level play.
The "Cognitive Vaccine"
Perhaps the most incredible recent development is the use of Tetris in medicine. Studies published in late 2024 and 2025 have confirmed that playing Tetris shortly after a traumatic event can serve as a "cognitive vaccine" against PTSD. The visual nature of the game interferes with the brain's ability to form intrusive, traumatic memories.
Common Mistakes to Avoid
Even though the tetris origin is simple, the game is easy to play but difficult to master. Here are the most common pitfalls:
- Stacking Too High: Beginners often build a "skyscraper" waiting for a specific piece. This limits your maneuverability. Keep your stack below the halfway mark.
- The "Long I" Dependency: Don't wait forever for the long straight piece. Professional players focus on "flexibility"—building a board that can accept any of the seven Tetriminos.
- Ignoring the "Next" Queue: The most important part of the screen isn't the board; it's the "Next" box. You should be playing for the piece you have next, not just the one you're currently dropping.
Frequently Asked Questions
Did Alexey Pajitnov get rich from Tetris?
Is there an official end to Tetris?
What are the pieces called?
What is the "Tetris Effect"?
Conclusion: A Legacy of Seven Shapes
The story of who invented Tetris is a testament to the power of a simple idea. From a windowless lab in Moscow to the pockets of billions of people, Alexey Pajitnov’s creation has outlasted empires and revolutionized how we think about Ancient Puzzles in the digital age. Whether you are playing for a world championship or just to pass the time on a commute, you are participating in a historical legacy that spans four decades.



